Renpy replay player name dont show4/3/2023 ![]() ![]() The equivalent of the Pause Statement is the renpy.pause() function. If false, the transform state is persisted, allowing the new transform reset If true, the transform state is reset to the start when it is shown. If camera is True, the equivalent of the camera statement. The Python equivalent of the show layer layer at at_list show_layer_at ( at_list, layer=u'master', reset=True, camera=False ) link behind A list of strings, giving image tags that this image is shown behind. tag A string, used to specify the image tag of the shown image. Zorder is preserved if it exists, and is otherwise set to 0. zorder An integer, the equivalent of the zorder property. Statement.) When a what parameter is given, name can be used toĪssociate a tag with the image. (This is the equivalent of the show expression what If not None, this is a displayable that will be shown in lieu of layer A string, giving the name of the layer on which the image will be shown. at_list A list of transforms that are applied to the image. name The name of the image to show, a string. This is the programmatic equivalent of the show show ( name, at_list=, layer='master', what=None, zorder=0, tag=None, behind= ) link Statement, when the scene statement is not given an image to show.Ī full scene statement is equivalent to a call to renpy.scene followed by a It is anĮrror to run this function once the game has started. This function may only be run from inside an init block. d The displayable to associate with that image name. name The name of the image to display, a string. This function is the Python equivalent of the layer The layer on which this function operates. Only the image tag is used, andĪny image with the tag is hidden (the precise name does not matter). The Python equivalent of the hide statement. If layer is None, uses the default layer for the given tag. Returns an empty list if no transforms are being applied, or Returns the list of transforms being applied to the image with tag name get_at_list ( name, layer=None, camera=False ) link Python function (see Displaying Images for the original statements). The image, scene, show, and hide statements each have an equivalent This function is rarely necessary, as the following three lines are (This is passed in as a keyword argument.) Ifįalse, Ren'Py shows the dialogue, but does not perform an interaction. interact If true, Ren'Py waits for player input when displaying the dialogue. Say() is used to create the speaking character. who Either the character that will say something, None for the narrator, Doing this willĪllow the game to continue working if Ren'Py adds additional keywordĪrguments to character calls. Define lucy_normal = Character ( "Lucy" ) define lucy_evil = Character ( "Evil Lucy" ) init python : def l ( what, ** kwargs ): if lucy_is_evil : lucy_evil ( what, ** kwargs ) else : lucy_normal ( what, ** kwargs ) label start : $ lucy_is_evil = False l "Usually, I feel quite normal." $ lucy_is_evil = True l "But sometimes, I get really mad!"Ī function used in this way should either ignore unknown keywordĪrguments, or pass them to a character function. ![]()
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